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Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games, (Paperback)
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RSD 6975
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Get a fun introduction to game programming by building five fully playable games of increasing complexity.
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- Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key Features: Learn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook Description: The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn: Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFMLExplore C++ OOP by building a Pong gameUnderstand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundUse classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine gunsAdd advanced features to your game using pointers, references, and the STLScale and reuse your game code by learning modern game programming design patternsWho this book is for: This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
| Book format | Paperback |
| Edition | 2nd Edition |
| Skill level | Beginner |
| Pages | 746 |
| Language | English |
| Brand | John Horton |
| Pub date | 2019-09-27 |
| Author | Packt Publishing |
| Subgenre | Programming |
| Genre | Computing & Internet |
| Bisac subject heading | Computers |
| Series title | No Series |
| Dimensions | 7.50 x 1.49 x 9.25 in (19.1 x 3.8 x 23.5 cm) |
| Age group | Adult |
| Retail packaging | Single Piece |
| Original languages | English |
Who Should Buy?
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Beginners in Programming
Ideal for those with no programming experience, offering a hands-on approach to learning C++ through game development.
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Game Development Enthusiasts
Perfect for hobbyists interested in learning C++ while creating engaging and interactive games for fun.
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Students in Education
Suitable for students studying programming, providing practical examples that enhance their understanding of C++ concepts.
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Advanced Programmers
Not suitable for those who already have extensive knowledge of C++, as it covers fundamental concepts.
OPIS PROIZVODA
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Pitanje:
Како купити Beginning C++ Game Programming - Second Edition: на мрежи од Убуи-а?
Odgovor: Лако је куповати Beginning C++ Game Programming - Second Edition: на мрежи од Убуи-а.. Морате само да потражите производ, изаберете начин испоруке приликом одјављивања и да га испоручите на вашу локацију. -
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Да ли је Beginning C++ Game Programming - Second Edition: доступан за онлајн куповину у Serbia?
Odgovor: Да, у Убуи Serbia овај производ је доступан за куповину по разумној цени.. Beginning C++ Game Programming - Second Edition: није доступан локално, али можете нам веровати у наше услуге експресне испоруке. -
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John Horton All Manuals & Guides Editorial Review
Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games is an excellent resource for beginners looking to dive into the world of programming through engaging game development. This comprehensive guide, authored by John Horton, consists of 746 pages filled with practical examples and clear explanations tailored for adult learners. The paperback format makes it easy to reference while coding. It covers fundamental concepts of C++ in a way that is interactive and enjoyable, making learning both effective and fun. With its release in September 2019, this book is fresh and relevant for aspiring game developers.
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Прос
- Ideal for beginners to learn C++
- Hands-on approach with game projects
- Comprehensive 746 pages of content
- Authored by an experienced developer
- Paperback format for easy reference
Цонс
- Limited to beginner-level programming concepts
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RSD 6975
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Карактеристике и предности
- Learn game development and C++ through a fun, example-driven approach.
- Build playable clones of popular games like Timberman and Space Invaders.
- Updated with the latest features of Visual Studio 2019 and modern C++ techniques.
- Understand key C++ topics including OOP, pointers, and STL.
- Gain knowledge to add advanced features and game design patterns.
- Perfect for beginners or those seeking a refresher in C++ programming.
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