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OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition
The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition
artikal br.: 4681746

OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition

artikal br.: 4681746

RSD 7787

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The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
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What Stands Out

Comprehensive Resource
This guide offers extensive coverage of OpenGL ES 3.0, making it an essential resource for developers seeking in-depth knowledge and practical applications in mobile graphics programming.
Expert Insights
Written by industry professionals, the book provides valuable insights and best practices, ensuring that readers grasp complex concepts and apply them effectively in their projects.
Updated Content
The 2nd Edition includes the latest advancements in OpenGL ES 3.0, keeping developers informed about new features and optimizations that enhance performance in modern graphics applications.

Детаљи о производу

Shop OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition online at a best price in Serbia. 0321933885
Publisher Addison-Wesley Professional
Publication date March 10, 2014
Edition 2nd
Language English
Print length 570 pages
ISBN-10 0321933885
ISBN-13 978-0321933881
Item Weight 7.4 ounces (209.79 grams)
Dimensions 8.5 x 1.29 x 11 inches (21.6 x 3.3 x 27.9 cm)
Part of series OpenGL

Who Should Buy?

Suitable For
  • Game Developers

    Ideal for developers in the gaming industry wanting to enhance graphics using OpenGL ES 3.0.

  • Mobile App Developers

    A key resource for mobile developers aiming to implement advanced graphics in their applications.

  • Computer Graphics Students

    Beneficial for students in computer graphics courses, providing foundational knowledge and practical examples.

Not Suitable For
  • Beginner Programmers

    Not suitable for those new to programming, as it assumes prior knowledge of graphics programming.

OPIS PROIZVODA

OpenGL ES 3.0 Programming Guide 2nd Edition 2nd Edition

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Питања и одговори купаца

  • Pitanje: Како купити OpenGL ES 3.0 Programming Guide 2nd Edition 2nd на мрежи од Убуи-а?

    Odgovor: Лако је куповати OpenGL ES 3.0 Programming Guide 2nd Edition 2nd на мрежи од Убуи-а.. Морате само да потражите производ, изаберете начин испоруке приликом одјављивања и да га испоручите на вашу локацију.
  • Pitanje: Да ли је OpenGL ES 3.0 Programming Guide 2nd Edition 2nd доступан за онлајн куповину у Serbia?

    Odgovor: Да, у Убуи Serbia овај производ је доступан за куповину по разумној цени.. OpenGL ES 3.0 Programming Guide 2nd Edition 2nd није доступан локално, али можете нам веровати у наше услуге експресне испоруке.
  • Pitanje: Колико времена је потребно да се производ добије након наручивања?

    Odgovor: Време испоруке вашег нарученог производа варира у зависности од тога шта сте наручили и начина испоруке који сте изабрали.. Процењено време испоруке се помиње током процеса плаћања, па будите безбрижни док купујете.

OpenGL Editorial Review

**** This book on OpenGL ES 3.0 presents itself as a resource for developers looking to advance their skills and switch from traditional OpenGL. While it offers detailed explanations and examples, the overwhelming Consensus from reviewers is that it falls short when it comes to practical application. Customers have found issues with the GitHub page hosting the sample files, claiming it is frustrating to manually recreate the repo's file structure without clear instructions. Furthermore, the directions for using the required 3rd party software are deemed outdated and inaccurate by many, making it difficult for readers to successfully build the example projects. Despite some positive feedback on the clarity of explanations and comparisons to other OpenGL books, the book's inability to effectively guide users through setting up the development environment for practical implementation is a significant drawback. **

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Прос

  • Clear explanations of concepts
  • Useful examples for each discussed concept
  • Well-stated content compared to other OpenGL books

Цонс

  • Outdated and inaccurate instructions for 3rd party software installation

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